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Author Topic: ToM Module Updates  (Read 28747 times)
CognitiveChaos
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« Reply #15 on: November 02, 2007, 07:07:47 PM »

New Module and .pwc when the server next resets: ToM_Main_v1_5_43

~ minor changes made to Western Ruins but needed baked, so new pwc
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« Reply #16 on: November 03, 2007, 09:48:49 PM »

New version ToM_1_5_44 is up and running.

Fixes:
Removed trap from cabinet on Samon's Ring quest
Removed extra doors from barn in north road
Made sure food and drinks are not in stacks of 10 Needs testing to confirm
Removed loot from chest in Coburn's basement
Fixed Banite shrine transitions. Needs testing to confirm
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« Reply #17 on: November 04, 2007, 08:18:38 PM »

Cognitive Chaos uploaded ToM_Main_v1_5_45

What you can see:
~Added Bagor to the Sune Shrine: she has a convo and a small store.

Behind the scenes:
~A lot of work on conversation scripts and other things that are not visual.

No new pwc as no area changes were made.
« Last Edit: November 05, 2007, 10:32:21 AM by CognitiveChaos » Logged
CognitiveChaos
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« Reply #18 on: November 08, 2007, 05:19:46 PM »

ToM_Main_v1_5_46

~fixed black door issue with Aventus House
~removed Deekin from the Harbor District
~added Alyssia and her conversation to Sune's Shrine
~changed Bagor's inventory to include jewelery
~added a Banite Cleric and conversation to the altar area of Bane's Shrine, gave him a few slaves to supervise, and also gave him a small store
~verified the scripts for the Inn merchants in the Laughing Goblin, Sword and Serpent, and Cracked Crown: all conversations should have "rent a room" options that take the correct amount of coin (needs testing)
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Bah! My ARSE is up to date!  ~ Agrafes
my character = squishy ~ Pax_Imperial
88fingerslouie
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« Reply #19 on: November 08, 2007, 11:22:49 PM »

Version 1_5_47. No new pwc

Changes:

Fixed Mortimer Firebelly's store (cracked crown)
Added map pen to Urlen's Magic Shop
Added store to cleric in Dust to Dust Funeral Home
Fixed variable on Mindy that allows quest redo's
Added conversation tree on Sanper that checks for level too low. This should fix the Training Hall quest.
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CognitiveChaos
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« Reply #20 on: November 09, 2007, 06:03:08 PM »

Version 1_5_48, no new pwc

Created and added Lutist to Laughing Goblin, but she is just eye candy right now - no convo and no actions yet.
Added customers to Laughing Goblin.
Fixed stores to sell only one item at a time. Please verify fix. ~CC

Also did some work on The Hunt is On! quest, but it's not quite finished so left the conversation off Bob.
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« Reply #21 on: November 11, 2007, 04:32:00 AM »

Version 1_5_49, you need to download a new pwc

- Removed walkmesh problems from Sword and Serpent - Please test
- Removed generic NPCs from Sword and Serpent basement
- Added conversations for Wharf Rats NPCs and placed them
- Added conversations for Good Folk NPCs
- Changed S&S sign in Phlan Harbor
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« Reply #22 on: November 12, 2007, 04:13:08 PM »

Version 1_5_50. You need to update your .pwc (and ToM_Custom.hak)

- Added more light to Start Area
- Optimized and cleaned up (removed placed monsters and temporary test loot) ra_forest (Hey! I was in the area)
- Imported Firkraag's custom made items and placeables (faction gear) into ToM_Custom hakfile
- Created custom made faction gear blueprints.
- Further organized blueprints
- Updated Watch NPCs with custom items
- Updated Raeger NPCs with custom items
- Updated Evarar NPCs with custom items
- Updated Aventus NPCs with custom items
- Cleaned up Old City slightly (Hey! I was in the area!)
- Updated Raeger House with custom banners
- Updated Evarar House with custom banners
- Updated Aventus House with custom banners
-Temporary fix to camera clipping issue on Starting ship in Harbor  --please test--
- (Hopefully) Eliminated angry red worm in Kovel Quarter --please test--



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CognitiveChaos
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« Reply #23 on: November 14, 2007, 01:36:22 PM »

v1_5_52. You'll need to dload a new pwc.

Checked Alara's conversation and added qs_endquest action to the node where she takes the quest item.
Located the graphical error sixsix reported in Koval Quarter and fixed by reassigning the appearance of a walkmesh helper back to walkmesh wood.
Added Father B, Toby and Berti to Western Ruins Note: there is a known issue with Father B's convo, it's on my list for tomorrow. ~CC
Created a convo and two items for Berti
Tried some colors for Map Notes (in Harbor, Koval Quarter and Old city.) I've started a thread in the bugs forum for feedback on the colors.~CC
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Bah! My ARSE is up to date!  ~ Agrafes
my character = squishy ~ Pax_Imperial
CognitiveChaos
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« Reply #24 on: November 15, 2007, 05:28:22 PM »

Uploaded ToM_Main_v1_5_53

Set Drengles convo to non-cinematic.
Replaced Steel with Sword in the Watch convo.
Fixed convo loops in Father B's and Alara's convos.
Added job to start area rat.
Did troubleshooting of Alara's quest issues.
Placed Street Kids in Western Ruins.
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Bah! My ARSE is up to date!  ~ Agrafes
my character = squishy ~ Pax_Imperial
Gurb
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« Reply #25 on: November 16, 2007, 02:56:54 AM »

Uploaded v1_5_54. You will need a new PWC.

Changed several convos to NWN1 style
Corrected placement and walkmesh issues in S&S - Known issue, Gunthar Kog has gone through the floor
Repaired sign to S&S
Added ambience noise in S&S
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CognitiveChaos
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« Reply #26 on: November 16, 2007, 04:00:38 PM »

Uploaded ToM_Main_v1_5_55, no new pwc

Checked Gunthar Kog and made him stand on, not in, the balcony of the Sword and Serpent.
Added Spawn Point to the Laughing Goblin.
Verified that Laughing Goblin Inn Master has conversation option to set spawn point.
Added jobs to Drengle, Oslo, and Bragor, so the error message should no longer come up.
New color scheme for Map Notes - waiting for player feedback Wink
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Bah! My ARSE is up to date!  ~ Agrafes
my character = squishy ~ Pax_Imperial
88fingerslouie
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« Reply #27 on: November 17, 2007, 10:07:47 PM »

ToM_Main_1_5_56. New Walkmesh

Fixed Silver Sword upstairs to downstairs transition
Added walkmesh around table in toy soldiers quest
Rename Training Hall door
Lower floating farmhouse on North Road
Fixed generic ending to lois taylor.
Fix the low level dialogue option on Serin's Quest.
Fixed Coburn, Starting area, and Sword and Serpent store's with selling bread and water in stacks of 10.
Cleaned up Samun Oklapet's conversation.
Fixed rear entrance to laughing goblin
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CognitiveChaos
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« Reply #28 on: November 19, 2007, 12:22:13 PM »

Uploaded ToM_Main_v1_5_57, no new pwc

Set job for Grigor.
Removed Dunwar's duplicate conversation node.
Added missing Map Note from Old City to Podol Plaza (upper, right hand corner of map.)
Removed two of the three doors in the doorway across from the cracked crown.
Added Koval Quarter to River District and to Midden Heap transition map notes.
Removed Traveller Map Note from Old City (should be added in Podol Plaza but that's being rebuilt)
Added job Guard to the NPCs here http://www.talesofmoonsea.net/forum/index.php?topic=2341.0
Added Quest Giver Map Notes. Quest givers are Gold, Buildings that hold Quest Givers have their normal Map Note and a second, darker yellow one indicating a Quest Giver Inside!!
Added lines for Lois convo. Still some options that need written there, but I ran out of time. I'll grab it tomorrow and get it finished.
« Last Edit: November 19, 2007, 12:27:07 PM by CognitiveChaos » Logged

Bah! My ARSE is up to date!  ~ Agrafes
my character = squishy ~ Pax_Imperial
CognitiveChaos
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« Reply #29 on: November 21, 2007, 12:30:47 PM »

New Module ToM_Main_v1_5_58, new pwc

Added undeveloped nodes to Lois conversation, fixed custom token to show proper reward when asked.
Belard no longer gives multiple bunches of wilted flowers.
Added movement to the Street Kids in Western Ruins.
Fixed desks in City Hall.
Fixed Bookcases in City Hall.
Fixed City Hall Guards - they now stand their ground.
Moved misplaced transition map notes from Koval Quarter to River District.
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Bah! My ARSE is up to date!  ~ Agrafes
my character = squishy ~ Pax_Imperial
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