Agrafes
DEEP Llama Writer
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« on: April 19, 2009, 01:37:09 PM » |
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Since we have now switched to Subversion version control the old numbering scheme is not useful any longer.
This thread replaces it.
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« Last Edit: August 11, 2009, 01:02:56 AM by Sceer »
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[09:26] dia: And looks good to me! [09:26] dia: The Spotlight [09:26] dia: I wont comment on Agrafes ARSE
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Agrafes
DEEP Llama Writer
ToM DM
Councilor
    
Posts: I am a geek!!
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« Reply #1 on: April 19, 2009, 01:38:52 PM » |
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The most important changes start with revision 15: Changed OLM scripts to avoid TMIs, no confrontations or sites yet. Moved area reset code to its own include so OLM and QS can share it. Added a provisional Clodturner house interior. CHanged Clodturner convo to use more common functions and less local vars. Changed Clodturner convo to make more sense Linked the bank. Fixed the "boss does not spawn" bug Limited merchant faction checks since they caused TMIs.
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[09:26] dia: And looks good to me! [09:26] dia: The Spotlight [09:26] dia: I wont comment on Agrafes ARSE
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Agrafes
DEEP Llama Writer
ToM DM
Councilor
    
Posts: I am a geek!!
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« Reply #2 on: April 19, 2009, 01:39:09 PM » |
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Changed bleeding code to use actual damage and the SoZ system now. Fixed bugs in the bank, interior door still locked so we can test. Removed influence modification from NPC deaths due to TMIs.
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« Last Edit: April 19, 2009, 01:42:56 PM by Agrafes »
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[09:26] dia: And looks good to me! [09:26] dia: The Spotlight [09:26] dia: I wont comment on Agrafes ARSE
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Agrafes
DEEP Llama Writer
ToM DM
Councilor
    
Posts: I am a geek!!
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« Reply #3 on: April 19, 2009, 01:41:02 PM » |
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Hopefully fixed the banker. Removed "partychat" flag from Aleara convo. Fixed quest name in Aleara's convo. Removed Tyr guards where I found them. Added ambient commoners to Waldheim. Linked the OLM. Moved Midden Heap to be an independent location on the OLM. Did some minor restyling of the Valhingen Graveyard. I still forgot to remove the messages from the bleeding script,so currently you take damage AND give out a (usually wrong) "Current hit points" message. Several areas have been renamed, thus you'll need a new PWC although not much has changed. The Overland Map is now usable, but I have left the transitions to the intermediate areas in if something goes wrong.
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« Last Edit: April 19, 2009, 01:43:05 PM by Agrafes »
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[09:26] dia: And looks good to me! [09:26] dia: The Spotlight [09:26] dia: I wont comment on Agrafes ARSE
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CognitiveChaos
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« Reply #4 on: April 19, 2009, 11:05:18 PM » |
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Revision 19: New PWC
Clodturner Farmhouse: -remade with new lighting style (if problems, please post in bug reports with Subject: Clodturner Farmhouse Bug)
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Bah! My ARSE is up to date! ~ Agrafes my character = squishy ~ Pax_Imperial
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CognitiveChaos
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« Reply #5 on: May 10, 2009, 04:54:52 PM » |
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Revision 29:
Generic Inn: -Added auto close scripts to the doors.
OLM: -Bridge northwest of Phlan now has proper walkmesh.
Generic Merchant House: -Doors renamed and auto close scripts added.
Koval Quarter: -Transition to OLM moved to be accessible.
Grugdish and Kragil (Traders Post, Podol Plaza): -Wandering is intentional. -Limited Grugdish to the Traders Post area, as he is essential there. -Limited Kragil to the Traders post and nearby area, for now. Will most likely be giving him a larger roam area later.
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Bah! My ARSE is up to date! ~ Agrafes my character = squishy ~ Pax_Imperial
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CognitiveChaos
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Posts: 3217
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« Reply #6 on: May 11, 2009, 01:17:59 PM » |
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Revision 30 ((New PWC))
OLM:. -Zhentil keep had misnamed variable, should exit normally now.
Generic Inn: -Should no longer be restable (verification appreciated)
Generic Merchant: -reworked entrance area to be the main store area -optimized placeables -exit should now work
Cemetary and Midden Heap exit to OLM: -Typo in WP linked to transition. Should work now. (verification appreciated)
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Bah! My ARSE is up to date! ~ Agrafes my character = squishy ~ Pax_Imperial
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CognitiveChaos
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Posts: 3217
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« Reply #7 on: May 13, 2009, 08:21:55 PM » |
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Revision 31 ((New PWC))
Silversword Order Hall: -rebuilt ground floor
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Bah! My ARSE is up to date! ~ Agrafes my character = squishy ~ Pax_Imperial
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CognitiveChaos
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Posts: 3217
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« Reply #8 on: May 16, 2009, 12:22:59 PM » |
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Revision 32: New PWC (Very small, please, download it anyway.)
Cannot Log On -resolved bug that caused logging in to lag and fail after connection to the server (dreaded black screen of "no way to cancel out of this, have to kill the program")
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Bah! My ARSE is up to date! ~ Agrafes my character = squishy ~ Pax_Imperial
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CognitiveChaos
Aporkalypse Survivor.
ToM DM
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Posts: 3217
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« Reply #9 on: June 02, 2009, 07:09:40 PM » |
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Revision 35: New PWC
Overland Map (OLM): -working on Swamp area -fixed area where land and water should meet, but didn't -changed texture -changed colorization of the texture
Dust to Dust: -adjusted area lighting so dark/low light vision are not required within the building -added scribes desk and chair
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Bah! My ARSE is up to date! ~ Agrafes my character = squishy ~ Pax_Imperial
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Nocebo
Eats bugs.
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Posts: 315
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« Reply #10 on: June 02, 2009, 08:35:39 PM » |
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Revision 37: (CC)
-Added item: folded star
Revision 38: (Nocebo)
-Fixed small bug making scribed notes only show the second paragraph.
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<Basilen> Hmm... That makes sense. For a while I've been thinking Nocebo was part of sceers imagination that just yelled at him when he made scripting mistakes
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Nocebo
Eats bugs.
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Posts: 315
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« Reply #11 on: June 03, 2009, 11:11:34 PM » |
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Revision 39:
- Fixes to persistent storage.
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<Basilen> Hmm... That makes sense. For a while I've been thinking Nocebo was part of sceers imagination that just yelled at him when he made scripting mistakes
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CognitiveChaos
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Posts: 3217
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« Reply #12 on: June 04, 2009, 12:06:46 PM » |
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Revision 40 and 41: New PWC
OLM: -continued work on Thar (the moor/swamp)
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« Last Edit: June 04, 2009, 02:03:24 PM by CognitiveChaos »
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Bah! My ARSE is up to date! ~ Agrafes my character = squishy ~ Pax_Imperial
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Nocebo
Eats bugs.
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Trader
    
Posts: 315
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« Reply #13 on: June 06, 2009, 02:09:18 PM » |
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Revision 44: - Fixed Laers Simtuk so his name isn't changed by the name generator.
Revision 45-47: - Got rid of the slavic generic names and changed the name generator to use the more 'Phlanian' name list created by CC. - Finally made the coin bag on Yoram's quest actually spawn gold (hopefully).
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<Basilen> Hmm... That makes sense. For a while I've been thinking Nocebo was part of sceers imagination that just yelled at him when he made scripting mistakes
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CognitiveChaos
Aporkalypse Survivor.
ToM DM
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Posts: 3217
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« Reply #14 on: June 11, 2009, 06:26:16 PM » |
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Revision 66: New PWC
Map Display Names: -display names for DM quest areas, quest areas and random areas no longer include UA:, RA: and QA -some quest areas have had their display name shortened (ie Phlan Old City: Training Hall is now just Training Hall)
North Road -removed area as all quest areas can be accessed by the Overland Map -removed transitions to North Road from Podol Plaza and Valhingen Cemetary
Valhingen Cemetary: -fixed floating objects -made the area a bit more appealing at the edges
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Bah! My ARSE is up to date! ~ Agrafes my character = squishy ~ Pax_Imperial
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