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Author Topic: Module revision history  (Read 3101 times)
Nocebo
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« Reply #15 on: June 16, 2009, 08:56:44 PM »

Revision 68-72:

Added simple encounter system for use with scripted quests.
Added some stuff for a new quest (not working yet) using the encounter system.

Revision 73:

Change auto-close behavior of doors. Made the delay longer and doors in quest areas do not auto-close by default.
Fixed quest system to properly close doors when resetting quests.
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<Basilen> Hmm... That makes sense. For a while I've been thinking Nocebo was part of sceers imagination that just yelled at him when he made scripting mistakes
Nocebo
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« Reply #16 on: June 16, 2009, 11:11:48 PM »

Revision 74:

Properly locked the bank because it is not working yet (takes your money, but does not want to give it back. Sounds like a bank, huh?).
Fixed 2da issue making SoZ scrolls have missing textures.

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<Basilen> Hmm... That makes sense. For a while I've been thinking Nocebo was part of sceers imagination that just yelled at him when he made scripting mistakes
Nocebo
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« Reply #17 on: June 17, 2009, 08:42:31 PM »

Hak update: (get it using Worldgate)

Removed useless 'retire' option in player popup menu.
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<Basilen> Hmm... That makes sense. For a while I've been thinking Nocebo was part of sceers imagination that just yelled at him when he made scripting mistakes
Nocebo
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« Reply #18 on: June 19, 2009, 12:54:42 AM »


Upgraded NWNX to version 1.0.9 and added the 'xp_bugfix' module to see if it makes the server more stable.

So far things seem to work ok, but it could cause problems. So please report any (new) weird behavior.
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<Basilen> Hmm... That makes sense. For a while I've been thinking Nocebo was part of sceers imagination that just yelled at him when he made scripting mistakes
CognitiveChaos
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« Reply #19 on: June 20, 2009, 10:06:26 AM »

Revision 77 : New PWC

-removed fog from the start area
  (Note: fog around the start area in the non-walk area is still there, ran out of time.)
-chairs in the Silversword Order Hall fixed.
-removed bearpelts cloak from stores and treasure system.
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Bah! My ARSE is up to date!  ~ Agrafes
my character = squishy ~ Pax_Imperial
Nocebo
Eats bugs.
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« Reply #20 on: June 24, 2009, 10:13:45 PM »

Revision 97: (not live yet!)

Changed Magic Missile spell for a bigger "boom".
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<Basilen> Hmm... That makes sense. For a while I've been thinking Nocebo was part of sceers imagination that just yelled at him when he made scripting mistakes
CognitiveChaos
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« Reply #21 on: June 26, 2009, 12:35:14 PM »

Revision 100: New PWC (very small)

Moved some of the items available in the Slums Market around, added some new stuff in, removed some things, and moved some things that didn't make sense to some of the indoor stores.
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Bah! My ARSE is up to date!  ~ Agrafes
my character = squishy ~ Pax_Imperial
Nocebo
Eats bugs.
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Posts: 315



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« Reply #22 on: June 28, 2009, 05:34:49 PM »

Revision 105-110:

Small change to DMFI translated text.
Changes to subdual system.
Fixed issue in subdual system that could cause death while in subdual mode.
Various other internal improvements.
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<Basilen> Hmm... That makes sense. For a while I've been thinking Nocebo was part of sceers imagination that just yelled at him when he made scripting mistakes
Nocebo
Eats bugs.
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« Reply #23 on: June 29, 2009, 08:36:57 AM »

Revision 112:

CC: fix to Scholar square spawns

Experimenting with a custom TLK file. Added one to Worldgate. It is not actualy required to play yet, just making sure everyone can download it properly for now.
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<Basilen> Hmm... That makes sense. For a while I've been thinking Nocebo was part of sceers imagination that just yelled at him when he made scripting mistakes
Nocebo
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« Reply #24 on: July 04, 2009, 08:27:14 AM »

Revision 113-119:

Various changes needed for compatibility with the upcoming patch 1.23.
Fixed issue with scripted quests.
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<Basilen> Hmm... That makes sense. For a while I've been thinking Nocebo was part of sceers imagination that just yelled at him when he made scripting mistakes
Nocebo
Eats bugs.
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« Reply #25 on: July 04, 2009, 11:29:48 AM »

Revision 120:

Moved transition in Council Lands a bit.

Revision 121:

Fixed 'back alley' convo.

Revision 122:

Prevented City Hall gnomes from getting a randomized name.
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<Basilen> Hmm... That makes sense. For a while I've been thinking Nocebo was part of sceers imagination that just yelled at him when he made scripting mistakes
Nocebo
Eats bugs.
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« Reply #26 on: July 06, 2009, 11:31:18 PM »

Revision 123-125:

Bungo and Regil's convo updated a bit. Need some more work.

Fixed Cow Feed quest to properly take away the cow feed.

Changed player death bags so that they don't block path.

Revision 129-130:

Fiddled with the OLM transitions to reduce error messages and reduce jumping to the emergency exit.
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<Basilen> Hmm... That makes sense. For a while I've been thinking Nocebo was part of sceers imagination that just yelled at him when he made scripting mistakes
CognitiveChaos
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« Reply #27 on: July 07, 2009, 05:12:19 PM »

Revision 132: New PWC

Changes-
Item: Diplomat's Ring
-fixed some spelling errors in the description

Item: Cormyrean Longsword
-fixed some typos in the description
-added *spoilerr* so the bonuses match the description

Old Fliers:
-made the ones in the Harbor environmental objects, (I liked them as 'garbage')
-removed from Sword and Serpent
-removed from River District
-removed from Western Ruins

Old City: Valhingen Park
-removed twig pile and sound trigger under it
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Bah! My ARSE is up to date!  ~ Agrafes
my character = squishy ~ Pax_Imperial
CognitiveChaos
Aporkalypse Survivor.
ToM DM
Councilor
*****
Posts: 3217



View Profile
« Reply #28 on: July 09, 2009, 10:05:58 PM »

Revision 133: New PWC

Changes:

OLM:
-Phlan placeable now works, debug placeable can be removed once the fix is confirmed IG
-fixed transtion into Council Lands
-fixed transtions from Graveyard, Council Lands, South Stojanow River, Midden Heap to the OLM
-added movement triggers around Graveyard, Council Lands, South Stojanow River, Midden Heap

Item: Diplomat's Ring
-Returned the ring to +2 diplomacy
-removed all other properties
(Note: if you have this ring, talk with a DM to arrange a swap out after the changes go live)

Quest Area: *spoiler*
-added general *spoilers*
-fixed *spoilers*
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Bah! My ARSE is up to date!  ~ Agrafes
my character = squishy ~ Pax_Imperial
Nocebo
Eats bugs.
ToM DM
Trader
*****
Posts: 315



View Profile
« Reply #29 on: July 12, 2009, 04:15:23 PM »

Revision 144:

  • [Experimental] Added radial menu (context menu) option to drop gold on the ground or in a container.

    Notes: If right-clicked on own character or the ground, this will drop a gold pile at your feet (rather than where was clicked). If used on a container (chest, etc.), the gold will be dropped in the container. Make sure the gold does not end up under a useable object like a bench or picking it up may not be possible.

    Disclaimer:
    Still experimental, use at own risk!
    No refunds.

  • Gave glasses weight decrease. Corrected spelling.
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<Basilen> Hmm... That makes sense. For a while I've been thinking Nocebo was part of sceers imagination that just yelled at him when he made scripting mistakes
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