CognitiveChaos
Aporkalypse Survivor.
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Posts: 3217
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« on: July 19, 2009, 04:53:47 PM » |
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Revision 184:
This was a test of the new upload system for changes, so changes were small:
The Fortress of Tempus: -added Voreil's armor as a display
Order Hall: -useable book shelves and *spoiler*
Module/Server: -Pepe has made some changes that should make restarts after crashing shorter
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« Last Edit: July 19, 2009, 04:55:33 PM by CognitiveChaos »
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Bah! My ARSE is up to date! ~ Agrafes my character = squishy ~ Pax_Imperial
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Nocebo
Eats bugs.
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Posts: 315
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« Reply #1 on: July 27, 2009, 11:00:44 PM » |
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Revision 203:
- Fix to Fabled Guardian quest - Disabled Heritage feats and dinosaur companion - Made NPC magnet fence in Old City less magnetic (hopefully) - Made server reboots faster - Other stuff
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<Basilen> Hmm... That makes sense. For a while I've been thinking Nocebo was part of sceers imagination that just yelled at him when he made scripting mistakes
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CognitiveChaos
Aporkalypse Survivor.
ToM DM
Councilor
    
Posts: 3217
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« Reply #2 on: July 28, 2009, 03:40:06 PM » |
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Revision 204:
-Koval and Midden Heap re-linked. -Changes in Justice House. -Zachan's store, in start area, now has individual torches.
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Bah! My ARSE is up to date! ~ Agrafes my character = squishy ~ Pax_Imperial
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CognitiveChaos
Aporkalypse Survivor.
ToM DM
Councilor
    
Posts: 3217
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« Reply #3 on: July 29, 2009, 10:48:24 PM » |
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Revision 207
Guard Badges: -arrest option should work for the main cells -still working on the Solitary cell functionality.
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Bah! My ARSE is up to date! ~ Agrafes my character = squishy ~ Pax_Imperial
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Sceer
Wikiman
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Posts: 6035
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« Reply #4 on: July 30, 2009, 11:16:50 AM » |
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Revision: 208 Author: Sceer Date: 12:31:54 AM, Thursday, July 30, 2009
-Hakpack changes- Broke out hakfiles for easier hak management. Updated all hakfiles to latest versions. Added more hakfiles
-Dust to Dust changes- Changes coffin signs to default examine only. Changed room signs to examine only. Other plot things.
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Nocebo
Eats bugs.
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« Reply #5 on: July 31, 2009, 12:33:02 AM » |
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Revision 216:
Fixed major problem with deleted areas.
New kemo chair GUI enabled.
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<Basilen> Hmm... That makes sense. For a while I've been thinking Nocebo was part of sceers imagination that just yelled at him when he made scripting mistakes
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CognitiveChaos
Aporkalypse Survivor.
ToM DM
Councilor
    
Posts: 3217
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« Reply #6 on: August 04, 2009, 12:50:34 PM » |
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Revision 227:
Justice House: -all broken chests should work -added questioning room
Waldheim: -tree now rests on ground
Other: -imported the *spoiler* system -added three empty, DM event areas
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Bah! My ARSE is up to date! ~ Agrafes my character = squishy ~ Pax_Imperial
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CognitiveChaos
Aporkalypse Survivor.
ToM DM
Councilor
    
Posts: 3217
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« Reply #7 on: August 12, 2009, 09:21:43 PM » |
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Revision 260:
OLM (Beta) is in! -all new OLM -older areas and transitions should work -new areas to be added in the days to come!
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Bah! My ARSE is up to date! ~ Agrafes my character = squishy ~ Pax_Imperial
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Nocebo
Eats bugs.
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Posts: 315
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« Reply #8 on: August 13, 2009, 10:33:24 PM » |
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Revision 265:
-Sceer: Revision: 265 (old) OLM_Map Added placeable and transitions for Dragon's Tooth Area
Harbor District -Added f*cking seagulls, man!
Cracked Crown -Optimized area -Added new day/night interior lighting
map_dragontooth -Added new area to Module -linked transitions to OLM_map and Dragontooth_interior
DragonTooth ***** -added stuff
UA_caves_dank -Removed encounter triggers from area
Revision 266:
-Hexadecimal: Added in and replaced the Polished, Threatening and Wellworn armors made by Pax_Imperial with the latest version sent in by him, stores will now only sell these and not the older versions. Updated Bane Faction armors as well, NPCs to change in the coming days. Also, other DM stuff.
Revision 267-268:
-Nocebo: Fixes and cleanups to persistent storage. Should fix gold disappearing and item duplication, and various other potential issues. Fixed storage of scrolls.
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« Last Edit: August 14, 2009, 08:30:53 AM by Sceer »
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<Basilen> Hmm... That makes sense. For a while I've been thinking Nocebo was part of sceers imagination that just yelled at him when he made scripting mistakes
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Nocebo
Eats bugs.
ToM DM
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Posts: 315
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« Reply #9 on: August 14, 2009, 04:23:09 PM » |
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Revision:269
Dragon's Tooth Interior Changed day/night settings for map_dragontooth_interior and fixed fog.
Cracked Crown Fixed day/night settings and repaired missing ceiling.
Revision: 270
Aventus House -Added Day/Night interior settings
Other -Added Rope transport
Dust to Dust -Reduced sound effects (fire/wind)
Laughing Goblin -retiled basement and other little cleanup things -Added stage and poker table to main floor -Added temp keg -Added new interior day/night lighting
Revision: 271
Starting Ship -Fixed chair names
Orc Pie Quest -Fixed capitalization error in convo.
Coburn's House -Added new interior/day night lighting -Optimized area slightly
Harbor Sewers -Fixed red walkmesh error -Fixed Deep sewer entrance placeable was mismatched)
Other -Fixed Deep Sewer Entrance blueprint
Revision 272:
- Under the hood improvements to PCTools. Mostly for DMing, but settings might actually be stored properly now (not tested). Fixed issue that probably caused die rolls not to work properly.
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« Last Edit: August 14, 2009, 09:18:35 PM by Sceer »
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<Basilen> Hmm... That makes sense. For a while I've been thinking Nocebo was part of sceers imagination that just yelled at him when he made scripting mistakes
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Hexadecimal
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Posts: 2256
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« Reply #10 on: August 15, 2009, 01:44:36 PM » |
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Revision: 273
Updated some items and stores around the Server.
Added more *spoilers* for DMs.
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Hexadecimal Give life a go, it's more than what most realize.
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Hexadecimal
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« Reply #11 on: August 16, 2009, 07:32:23 PM » |
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Revision 274: Hexadecimal: Added some more *spoilers* Updated a few stores.
275-276: Agrafes: (Add info here)
277: Nocebo: Change to gold drop feature.
278: Hexadecimal: Updated the Midden heap after some effects happening there.
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« Last Edit: August 16, 2009, 09:11:08 PM by Nocebo »
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Hexadecimal Give life a go, it's more than what most realize.
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CognitiveChaos
Aporkalypse Survivor.
ToM DM
Councilor
    
Posts: 3217
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« Reply #12 on: August 16, 2009, 10:39:10 PM » |
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Revision 279:
OLM: -Traveller's Ease (Melvaunt Inn) exit transition fixed -Conversations used by town/city placeables on OLM now private (thanks Nocebo!)
Old City, Dust to Dust: -reset area lighting
Podol Plaza, North Gate: -renamed to North Road Gate
OLM Area, Dragons Tooth: -renamed area transitions -added sky rings -changed interior display name
Saved, Compiled all scripts, Verified Module, and uploaded
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Bah! My ARSE is up to date! ~ Agrafes my character = squishy ~ Pax_Imperial
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Hexadecimal
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« Reply #13 on: August 17, 2009, 07:08:52 PM » |
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Revision: 280
Updated the Bane shrine NPCs.
Added some more *spoilers*
Hopefully added a examinable statue in the Midden heap
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Hexadecimal Give life a go, it's more than what most realize.
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Hexadecimal
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« Reply #14 on: August 19, 2009, 08:52:07 PM » |
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Revision: 281
Added Masterwork Armors. Not in any stores yet but they are now in.
Sorted a lot of items for the DMs.
Added *spoilers*
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Hexadecimal Give life a go, it's more than what most realize.
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