CognitiveChaos
Aporkalypse Survivor.
ToM DM
Councilor
    
Posts: 3217
|
 |
« Reply #15 on: August 21, 2009, 06:15:06 PM » |
|
Revision 283:
Travellers Ease transition fixed. Please confirm in bug thread.
Slight change in OLM.
|
|
|
|
« Last Edit: August 21, 2009, 06:18:16 PM by CognitiveChaos »
|
Logged
|
Bah! My ARSE is up to date! ~ Agrafes my character = squishy ~ Pax_Imperial
|
|
|
Hexadecimal
User Friendly
ToM DM
Councilor
    
Posts: 2255
|
 |
« Reply #16 on: August 22, 2009, 04:14:35 PM » |
|
Revision: 285
Some DM changes
Another try at making the statue in the Midden heap possible to examine.
Re-sized some placeables to better fit Dunwar in the Silver Sword Smithy.
|
|
|
|
|
Logged
|
Hexadecimal Give life a go, it's more than what most realize.
|
|
|
Hexadecimal
User Friendly
ToM DM
Councilor
    
Posts: 2255
|
 |
« Reply #17 on: August 23, 2009, 01:47:56 PM » |
|
Revision: 286
Corrected some creatures. Goblin zombies now truly are zombies for example and certain Toys now count as the correct enemy type as well.
Corrected some item icons and properties. Nothing anyone IG should notice right now though.
Removed Halberd weapon from enemies in Serin's mine.
Other tweaks to the DM side.
|
|
|
|
|
Logged
|
Hexadecimal Give life a go, it's more than what most realize.
|
|
|
Hexadecimal
User Friendly
ToM DM
Councilor
    
Posts: 2255
|
 |
« Reply #18 on: August 25, 2009, 03:49:56 PM » |
|
Revision: 287
Some DM stuff and polish to a few areas.
|
|
|
|
|
Logged
|
Hexadecimal Give life a go, it's more than what most realize.
|
|
|
Hexadecimal
User Friendly
ToM DM
Councilor
    
Posts: 2255
|
 |
« Reply #19 on: August 29, 2009, 07:59:52 PM » |
|
Revision: 292
added a new area and modified a old one.
Also minor tweaks.
|
|
|
|
|
Logged
|
Hexadecimal Give life a go, it's more than what most realize.
|
|
|
Hexadecimal
User Friendly
ToM DM
Councilor
    
Posts: 2255
|
 |
« Reply #20 on: August 29, 2009, 09:39:15 PM » |
|
Revision: 293
Fixed a error with the spawn point.
Fixed some walkmesh issues.
|
|
|
|
|
Logged
|
Hexadecimal Give life a go, it's more than what most realize.
|
|
|
Hexadecimal
User Friendly
ToM DM
Councilor
    
Posts: 2255
|
 |
« Reply #21 on: August 30, 2009, 04:13:27 PM » |
|
Revision: 294
Some more fixes to the new areas.
Revision: 295
And a few more. Thanks to the player who helped me check everything.
|
|
|
|
« Last Edit: August 30, 2009, 06:26:21 PM by Hexadecimal »
|
Logged
|
Hexadecimal Give life a go, it's more than what most realize.
|
|
|
Hexadecimal
User Friendly
ToM DM
Councilor
    
Posts: 2255
|
 |
« Reply #22 on: September 01, 2009, 02:35:22 PM » |
|
Revision: 297
More polish after some player feedback of the new areas. Thanks guys.
|
|
|
|
|
Logged
|
Hexadecimal Give life a go, it's more than what most realize.
|
|
|
|
HarryMcScary
Guest
|
 |
« Reply #23 on: September 01, 2009, 06:46:17 PM » |
|
Revision 300
Implemented a scripted bounty system. Go forth and kill stuff for money.
|
|
|
|
|
Logged
|
|
|
|
CognitiveChaos
Aporkalypse Survivor.
ToM DM
Councilor
    
Posts: 3217
|
 |
« Reply #24 on: September 01, 2009, 10:47:03 PM » |
|
Revision 301: Harbor: -added a Ferryman to offer transport to Thorn Island. +he warns about the dangerous and charges a minimal amount of gold for the trip Thorn Island: -spawns that occurred at the transition fixed
Revision 302: Thorn Island: -lizardmen now have conversation Harbor: -added extra guards in reaction to an IG event Sword and Serpent Inn: -added a pile of ash in reaction to an IG event
Old City: -moved Samon to Old City across from the BB in reaction to an IG event
|
|
|
|
« Last Edit: September 01, 2009, 10:48:43 PM by CognitiveChaos »
|
Logged
|
Bah! My ARSE is up to date! ~ Agrafes my character = squishy ~ Pax_Imperial
|
|
|
Hexadecimal
User Friendly
ToM DM
Councilor
    
Posts: 2255
|
 |
« Reply #25 on: September 02, 2009, 09:58:48 PM » |
|
Revision: 303-308
Small changes Bugfixes to the Bounty system. Edited the Aventus headquarter. Bugfixes and changes to certain areas.
Big thing: Winterspear is now live and linked on the OLM. Go out there and explore people!
|
|
|
|
|
Logged
|
Hexadecimal Give life a go, it's more than what most realize.
|
|
|
|
HarryMcScary
Guest
|
 |
« Reply #26 on: September 03, 2009, 01:42:47 AM » |
|
309
Tuck now waits until you tell him to before selling you a license to collect bounties.
|
|
|
|
|
Logged
|
|
|
|
Sceer
Wikiman
ToM DM
Councilor
    
Posts: 6035
|
 |
« Reply #27 on: September 03, 2009, 04:37:32 AM » |
|
Version 311 +Added a new (special) area +Deleted some redundant areas +Added new and improved walkable ship model +Fixed an extra file in a hakfile
Version 312 + Added Specific Dm Quest area to module.
Version 313 + Cleaned up Harbor District walkmesh to account for the new walkable ship placeable in the harbor + Changed old City to reflect changes brought on by PC events.
Version 314 +Converted Aventus Houe chairs to Kemo Sittable chairs. +Optimized Aventus House area and brightened the lights a bit. +Made beds restable in Aventus House.
Version 315-317 Module fixing (because something Sceer did)
|
|
|
|
« Last Edit: September 04, 2009, 01:18:48 AM by Sceer »
|
Logged
|
|
|
|
BubbleWrap
DM Stress Reliever
ToM DM
Docks Worker
    
Posts: 955
|
 |
« Reply #28 on: September 05, 2009, 04:45:37 AM » |
|
Version 318 +DM stuff
Revision:319 + New head/hair models added
Revision 320 + [UA] Area added + Old [UA] Area archived to save space
Revision 321 +Glister Inn added and active +Minor OLM visual stuff vixed +fixed transition to OLM from Podol Plaza
Revision 322-325 +Custom skills introduced
Revision 326 +Added new area +Updated an area
Revision: 327 +Fixed overpricing of certain items + DM Stuff
|
|
|
|
« Last Edit: September 05, 2009, 05:06:25 AM by BubbleWrap »
|
Logged
|
|
|
|
Hexadecimal
User Friendly
ToM DM
Councilor
    
Posts: 2255
|
 |
« Reply #29 on: September 05, 2009, 01:44:46 PM » |
|
Revision: 329-330 Hopefully fixed walkmesh issue in S&S Opened the North Aventus Estate. Bounty Officer can be found in the room to the right. Fixed a door in the Old Prison Quest that was located in the wrong place. Removed extra door in Winterspear caverns Removed a transit trigger in Midden heap outside the Serins Mine that did not link to the quest area. This is what caused extra OOC messages to pop up. Added missing door in City Hall. As well as several more secret bug fixes and changes. 
|
|
|
|
|
Logged
|
Hexadecimal Give life a go, it's more than what most realize.
|
|
|
|